TABLE OF CONTENTS
INTRODUCTION
SESSIONS
- ICT AND EDUCATION
- DIGITAL CITIZENSHIP AND NETIQUETTE
- IT GLOSSARY
- LESSON PLANNING
- ISTE STANDARDS
- CERF
- PRINCIPLES OF TECHNOLOGY USE IN EDUCATIONAL SETTINGS
- DIFFERENTIATED INSTRUCTION
- BLENDED LEARNING
- VIRTUAL TRIPS AND GOOGLE MAPS/EARTH
- PROJECT-BASED LEARNING
- PROBLEM-BASED LEARNING
- INQUIRY BASED LEARNING
- DISCOVERY LEARNING
- SITUATED LEARNING
- COLLABORATIVE LEARNING
- AUTHENTIC LEARNING
- DIGITAL GAMING
- AUGMENTED REALITY
- SOCIAL NETWORKING
- CONNECTIVISM
- FLIPPED CLASSROOM
- REALITY PEDAGOGY
- VIDEO CONFERENCES
CONCLUSION
E-GRAPHY