technological methodologies
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TABLE OF CONTENTS
GENERAL INTRODUCTION
SESSIONS
ICT AND EDUCATION
DIGITAL CITIZENSHIP AND NETIQUETTE
IT GLOSSARY
LESSON PLANNING
ISTE STANDARDS
CERF
PRINCIPLES OF TECHNOLOGY USE IN EDUCATIONAL SETTINGS
TECHNOLOGICAL METHODOLOGIES
DIFFERENTIATED INSTRUCTION
BLENDED LEARNING
VIRTUAL TRIPS AND GOOGLE MAPS/EARTH
PROJECT-BASED LEARNING
PROBLEM-BASED LEARNING
INQUIRY BASED LEARNING
DISCOVERY LEARNING
SITUATED LEARNING
COLLABORATIVE LEARNING
AUTHENTIC LEARNING
DIGITAL GAMING
AUGMENTED REALITY
SOCIAL NETWORKING
CONNECTIVISM
FLIPPED CLASSROOM
VIDEO CONFERENCING
APPENDIX
GENERAL CONCLUSION
E-GRAPHY
discovery learning
Discovery Learning is where students build and apply knowledge using technology. Through exploration and problem-solving students create their knowledge.
Learning is active rather than passive
Learning is process-based
Failure is important
Feedback is necessary
c-map
presentation
brochure
reflection